Unity change the anchoring of a cube2/28/2023 However, when it’s used on an object with a Rect Transform on it, it will instead change the width and the height, keeping the local scale unchanged. More info See in Glossary in the 2D system and for 3D objects it will change the local scale of the object. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. When the Rect Tool is used to change the size of an object, normally for Sprites A 2D graphic objects. Rect Transforms have position, rotation, and scale just like regular Transforms, but it also has a width and height, used to specify the dimensions of the rectangle. More info See in Glossary that’s used for all UI elements instead of the regular Transform component. The Rect Transform is a new transform component A Transform component determines the Position, Rotation, and Scale of each object in the scene. Toolbar buttons set to Pivot and Local Rect Transform When working with UI it’s usually a good idea to keep those set to Pivot and Local. Just like the other tools, the Rect Tool uses the current pivot mode and space, set in the toolbar. You can then click and drag in either direction to rotate. The element can be rotated by hovering the cursor slightly away from the corners until the mouse cursor looks like a rotation symbol. ![]() You can resize it by clicking on the edges or corners and dragging. Once you have selected a UI element, you can move it by clicking anywhere inside the rectangle and dragging. The Rect Tool can be used to move, resize and rotate UI elements. The Rect Tool is used both for Unity’s 2D features and for UI, and in fact can be used even for 3D objects A 3D GameObject such as a cube, terrain or ragdoll. More info See in Glossary View using the Rect Tool in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. ![]() Think of each unique Scene file as a unique level. This rectangle can be manipulated in the Scene A Scene contains the environments and menus of your game. More info See in Glossary element is represented as a rectangle for layout purposes. Unity currently supports three UI systems. The Rect ToolĮvery UI (User Interface) Allows a user to interact with your application. If you want to test yourself while reading, you can create an Image using the menu GameObject -> UI -> Image. In this section we’ll look at how you can position UI elements relative to the Canvas and each other.
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